John Carmack

American computer programmer and video game developer

John Carmack is a pioneering American computer programmer and video game developer. He co-founded the iconic id Software and was the lead programmer behind some of the most influential 3D games of the 1990s, including Doom and Quake. Carmack has also made groundbreaking contributions to 3D computer graphics and is now focusing his efforts on artificial general intelligence (AGI).

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About the John Carmack

John D. Carmack IIis an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games Commander Keen, Wolfenstein 3D, Doom, Quake, and their sequels. Carmack made innovations in 3D computer graphics, such as his Carmack’s Reverse algorithm for shadow volumes.

In 2013, he resigned from id Software to work full-time at Oculus VR as their CTO. In 2019, he reduced his role to Consulting CTO so he could allocate more time toward artificial general intelligence (AGI). In 2022, he left Oculus to work on his AGI startup, Keen Technologies.

Frequently Asked Questions

John Carmack is an American computer programmer and video game developer who co-founded the company id Software and was the lead programmer for their influential 1990s games like Doom and Quake.

John Carmack made important innovations in 3D computer graphics, including his Carmack’s Reverse algorithm for shadow volumes.

In recent years, John Carmack has shifted his focus to work on artificial general intelligence (AGI), leaving his role as CTO at Oculus VR to start his own AGI startup, Keen Technologies.

John Carmack was the lead programmer for several groundbreaking 1990s video games, including Commander Keen, Wolfenstein 3D, Doom, and Quake, as well as their sequels.

John Carmack was born on August 21, 1970.

14 Quotes by John Carmack

  1. 1.

    Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren’t sure which way to do something, do it both ways and see which works better.

    John Carmack

    American computer programmer and video game developer

  2. 2.

    Low-level programming is good for the programmer’s soul.

    John Carmack

    American computer programmer and video game developer

  3. 3.

    Because of the nature of Moore’s law, anything that an extremely clever graphics programmer can do at one point can be replicated by a merely competent programmer some number of years later.

    John Carmack

    American computer programmer and video game developer

  4. 4.

    I’d rather have a search engine or a compiler on a deserted island than a game.

    John Carmack

    American computer programmer and video game developer

  5. 5.

    At its best, entertainment is going to be a subjective thing that can’t win for everyone, while at worst, a particular game just becomes a random symbol for petty tribal behavior.

    John Carmack

    American computer programmer and video game developer

  6. 6.

    Focus is a matter of deciding what things you’re not going to do.

    John Carmack

    American computer programmer and video game developer

  7. 7.

    Programming is not a zero-sum game. Teaching something to a fellow programmer doesn’t take it away from you. I’m happy to share what I can, because I’m in it for the love of programming.

    John Carmack

    American computer programmer and video game developer

  8. 8.

    Rocket science has been mythologized all out of proportion to its true difficulty.

    John Carmack

    American computer programmer and video game developer

  9. 9.

    The speed of light sucks.

    John Carmack

    American computer programmer and video game developer

  10. 10.

    Story in a game is like a story in a porn movie. It’s expected to be there, but it’s not that important.

    John Carmack

    American computer programmer and video game developer

  11. 11.

    The cost of adding a feature isn’t just the time it takes to code it. The cost also includes the addition of an obstacle to future expansion. The trick is to pick the features that don’t fight each other.

    John Carmack

    American computer programmer and video game developer

  12. 12.

    The Xbox 360 is the first console that I’ve ever worked with that actually has development tools that are better for games than what we’ve had on PC.

    John Carmack

    American computer programmer and video game developer

  13. 13.

    It’s nice to have a game that sells a million copies.

    John Carmack

    American computer programmer and video game developer

  14. 14.

    Everybody’s saturated with the marketing hype of next-generation consoles. They are wonderful, but the truth is that they are as powerful as a high end PC is right now.

    John Carmack

    American computer programmer and video game developer