IBM was the original contractor for much of the computer interface design on the film.
About Douglas Trumbull
Douglas Hunt Trumbullwas an American film director and visual effects supervisor, who pioneered innovative methods in special effects. He created scenes for 2001: A Space Odyssey, Close Encounters of the Third Kind, Star Trek: The Motion Picture, Blade Runner and The Tree of Life, and directed the movies Silent Running and Brainstorm.
More quotes from Douglas Trumbull
We’re not that far from being able to plant images, memories, and emotional states directly into the brain.
American film director, special effects designer
My first job on 2001 was to make all of the HAL readouts: the 16 screens that surround HAL’s eyes.
American film director, special effects designer
But as far as the concept of HAL, who HAL was, his character – I had no role in creating him.
American film director, special effects designer
The technology of the time dictated the way things looked.
American film director, special effects designer
There were IBM logos designed for the film, and there were IBM design consultants working with Kubrick on the layout of the controls and computer screens.
American film director, special effects designer
When I worked on 2001 – which was my first feature film – I was deeply and permanently affected by the notion that a movie could be like a first-person experience.
American film director, special effects designer
I visited a scientist who had a helmet with magnetic fields controlled by computer sequences that could profoundly affect your mood and your perceptions.
American film director, special effects designer
I honestly believe that the next big leap in immersive technology will be very much like Brainstorm.
American film director, special effects designer
My particular aesthetic of light and color and design wouldn’t change as a result of working with computer graphics rather than with slit scan or miniatures.
American film director, special effects designer
IBM was the original contractor for much of the computer interface design on the film.
American film director, special effects designer
Clearly, if we’d had the kind of computer graphics capability then that we have now, the Star Gate sequence would be much more complex than flat planes of light and color.
American film director, special effects designer
There’s a consistency in my work that pops up independent of the limitations of the technology.
American film director, special effects designer
It was the point where things became much more abstract and less literal than in the bulk of the film, which was hardcore rockets and space and planets – all a fairly straightforward evolution from what I had been doing before.
American film director, special effects designer