It was the point where things became much more abstract and less literal than in the bulk of the film, which was hardcore rockets and space and planets – all a fairly straightforward evolution from what I had been doing before.
More quotes from Douglas Trumbull
We’re not that far from being able to plant images, memories, and emotional states directly into the brain.
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My first job on 2001 was to make all of the HAL readouts: the 16 screens that surround HAL’s eyes.
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But as far as the concept of HAL, who HAL was, his character – I had no role in creating him.
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The technology of the time dictated the way things looked.
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There were IBM logos designed for the film, and there were IBM design consultants working with Kubrick on the layout of the controls and computer screens.
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When I worked on 2001 – which was my first feature film – I was deeply and permanently affected by the notion that a movie could be like a first-person experience.
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I visited a scientist who had a helmet with magnetic fields controlled by computer sequences that could profoundly affect your mood and your perceptions.
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I honestly believe that the next big leap in immersive technology will be very much like Brainstorm.
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My particular aesthetic of light and color and design wouldn’t change as a result of working with computer graphics rather than with slit scan or miniatures.
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IBM was the original contractor for much of the computer interface design on the film.
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Clearly, if we’d had the kind of computer graphics capability then that we have now, the Star Gate sequence would be much more complex than flat planes of light and color.
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There’s a consistency in my work that pops up independent of the limitations of the technology.
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It was the point where things became much more abstract and less literal than in the bulk of the film, which was hardcore rockets and space and planets – all a fairly straightforward evolution from what I had been doing before.
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