We’re not lost. We’re locationally challenged.
About John M. Ford
John Milo “Mike” Fordwas an American science fiction and fantasy writer, game designer, and poet.
A contributor to several online discussions, Ford composed poems, often improvised, in both complicated forms and blank verse; he also wrote pastiches and parodies of many other authors and styles.
More quotes from John M. Ford
Naturally, the reader has access only to the events I show and the way I show them, but as has been said, there’s generally a good deal of ambiguity in that presentation.
American author and game designer
The people who don’t like it tend to dislike it intensely. That’s unfortunate, but not surprising when one deliberately goes against audience expectations.
American author and game designer
At one point I intended to write precursor and sequel novels, about the establishment of the Web and its next evolution, but I am very unlikely to now; they would take place in a different universe.
American author and game designer
Well, it’s an adventure story, and a Bildungsroman, of course, but there was also the intention to describe a culture that had been seen in rather narrow terms.
American author and game designer
Sometimes the reader will decide something else than the author’s intent; this is certainly true of attempts to empirically decipher reality.
American author and game designer
We’re not lost. We’re locationally challenged.
American author and game designer
Creating the fictional background for a game world isn’t significantly different from creating a background for fiction.
American author and game designer
The ideal, it seems to me, is to show things happening and allow the reader to decide what they mean.
American author and game designer
I’m very happy that the New York Times has spoken well of my stuff; who wouldn’t be? But it’s not a choice I made.
American author and game designer
I don’t think anyone wants a reader to be completely lost – certainly not to the point of giving up – but there’s something to be said for a book that isn’t instantly disposable, that rewards a second reading.
American author and game designer
The cynical part of the answer is that I expect to see a good deal more space opera, set far enough in the future as to be disconnected from contemporary issues.
American author and game designer
People tell me they laughed hard enough to wake their spouses, that they’ve given away numerous copies to friends, and that it’s the one Trek book they’ll give to people they wouldn’t expect to like others.
American author and game designer
The language fictional characters use is chosen for effect, at least if the author is concentrating.
American author and game designer
There are people who believe in an absolutely transparent prose; with every respect for clarity of expression, I don’t.
American author and game designer
There are readers who want every point to be clearly and unambiguously set forth, and there are those who want to pry ideas and meanings out for themselves.
American author and game designer
If I were to write Web now, it would be a much, much darker book.
American author and game designer