If more women want to be a part of the computer industry today, they have to do more to put themselves there. Nobody is keeping them out.
About Roberta Williams
Roberta Lynn Williamsis an American video game designer and writer, who co-founded Sierra On-Line with her husband, game developer Ken Williams. In 1980, her first game, Mystery House, became a modest commercial success; it is credited as the first graphic adventure game.
More quotes from Roberta Williams
King’s Quest IV was a much bigger hit than I, II, or III. I do feel that King’s Quest IV was a pivotal game in bringing in more female players.
American video game designer (b. 1953)
The experience of creating my adventure games was, other than marrying my husband and bringing into the world my two sons, the most fulfilling, wonderful experience I ever had.
American video game designer (b. 1953)
Computers have become more friendly, understandable, and lots of years and thought have been put into developing software to convince people that they want and need a computer.
American video game designer (b. 1953)
It seems we always exceed even our own expectations-after a lot of hard work, though!
American video game designer (b. 1953)
I believe the adventure game genre will never die any more than any type of storytelling would ever die.
American video game designer (b. 1953)
Freshness is important. If a game is fresh, new, intriguing, challenging, and enchanting, it will sell, and sell well.
American video game designer (b. 1953)
An adventure game is nothing more than a good story set with engaging puzzles that fit seamlessly in with the story and the characters, and looks and sounds beautiful.
American video game designer (b. 1953)
My definition of an adventure game is an interactive story set with puzzles and obstacles to solve and worlds to explore.
American video game designer (b. 1953)
I am most proud of the development of the characters as personalities that game players could relate to and care about.
American video game designer (b. 1953)
A good story never dies.
American video game designer (b. 1953)
I had always been intrigued by the emotional aspect of adventure gaming-the fact that people get so personally involved.
American video game designer (b. 1953)
I always say that my favorite game was Original Adventure, published by both Microsoft and Apple Computer back in 1980.
American video game designer (b. 1953)
I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don’t put myself into gender mode when designing a game.
American video game designer (b. 1953)
If more women want to be a part of the computer industry today, they have to do more to put themselves there. Nobody is keeping them out.
American video game designer (b. 1953)